![]() and White's related Protection and Hexproof options means Jund has very limited options for dealing with Spells such as Instants and Sorceries. The absence of Blue's Countermagic Countermagic is a term for cards that cancel out another card as it is being cast, causing it to have no effect and go into the graveyard. Jund's exemplary spread of removal options, hides a minor weakness. Goodstuff Good-stuff is an Archetype or deck type, that utilizes the best cards in it's combination of colors with little regard for 'synergy', meaning when cards are more powerful when paired together.Landfall Landfall is an Archetype or deck type, that seeks to get extra lands into play, and get rewards every time they do so, that increase in potency the more of them they draw as the game goes on./ Ramp Ramp is a term for utilizing that increase your access to mana every turn, ideally leaving you consistently able to cast bigger spells than all of your opponents.The advantages (such as cards drawn or tokens created) replace the sacrificed creature, while often the deck can repeatedly return sacrificed creatures to the battlefield or their hand. ![]() Aristocrats Aristocrats is an Archetype or deck type, that seeks to sacrifice it's own creatures for advantage.Green provides this identity with the might it needs to outlast a world of survival of the fittest, while Black and Red give it the cunning and alacrity it needs to dominate the enemies who threaten its territory. Jund is a world of savagery, and embodies the philosophy of "kill or be killed". Popular Jund commanders include Lord Windgrace, Korvold, Fae-Cursed King, and Prossh, Skyraider of Kher. It is named for the Jund shard on the plane of Alara. Jund ( sometimes referred to as Riveteers) is the color combination of Black, Red, and Green.
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